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New victoria iii
New victoria iii










new victoria iii
  1. #NEW VICTORIA III MOD#
  2. #NEW VICTORIA III UPDATE#
  3. #NEW VICTORIA III FREE#

These three positions are the most important person in their respective fields, but don't have to correspond with a certain position in government (though they can). The positions, from left to right, are Military Advisor, Political Advisor, and Economic Advisor. Kennedy.īelow that, we have the three ministers, or as we call them in TNO, advisors. As we said, in America this is always the VP, which at game start is John F. The deputy is normally only changeable by event, but some nations can switch them out. For the USA this is always the vice president, for other nations he may be appointed, he might be an heir, he might be the true leader behind the puppet shown above him. The second in command of every nation is the deputy. This way, you only see the parties which are actually active in the nation.Īnd finally, in the bottom left, we have our new minister system. They simply wouldn't form there or aren't formed at game start, and having to make up a bunch of random names to just sit at 0 on the list forever didn't make sense. Our reasoning for this was that some nations, like the United States, wouldn't always have a, say, despotist or Ultranational-Socialist party. Next to that, you can see we removed the party list and expanded the political pie chart.

#NEW VICTORIA III FREE#

If you want to see all of the logos for all currently announced factions, feel free to click here. Under America's three starting ideas, *Last Bastion of Liberty, The American Depression* and *Jim Crow*, we have the faction logo and the nations position in the organization (currently leader and member, but we might get more complicated with things like associates in the future). National Spirits are mostly the same but everything else is fairly radically different. So without further ado, the new government screen:

#NEW VICTORIA III MOD#

I know what you're thinking, "Panzer, stop rambling incessantly to make the mod sound more official you overly aggressive brute nobody cares" and my answer is, simply, "Ooch, owie, okay."

#NEW VICTORIA III UPDATE#

(For more information on the mod's beginnings and why exactly I left Victoria 2 in the first place, see Development Diary I: Victoria or Heart's of Iron?, and for more stuff we're doing to make TNO more unique, see Development Update III: Trials, Tribulations, and a War in South Africa. Hearts of Iron simply isn't able to do the things we need it to do to make a Cold War interesting, so we're changing it. As The New Order is an ambitious project that will never come out, we have decided to use it to add many new gameplay mechanics. Paradox was kind enough to design scripted GFX, which, while limited in many ways, opened a ton of doors for The New Order and other modders. We really did decide that if we couldn't bring The New Order to Victoria, we'd bring Victoria to The New Order.

new victoria iii

Last diary we hinted that we had some Victoria style stuff cooking up, and that was no lie. Hello and welcome to yet another development update for The New Order, coming a bit early to thank you for your patience on waiting for the last diary (it wasn't very patient but we also delayed it so we'll call it even this time). Development Update IV: Victoria III: The New Order II: Last Days of Europe I












New victoria iii